Bonnie's Ball Quest
On a journey on her airship, Bonnie wakes up one morning to find her beloved balls gone. To get all three of them back, she must explore the airship. Naturally, it's not so straightforward that she just finds them lying around.
Not to mention, the looming question of who is responsible for the disappearance of the balls.
Bonnie's Ball Quest is a point-and-click adventure game made with Adventure Game Studio. It's my first completed AGS project.
Controls
Left Mouse Button - Choose commands and inventory items from the icon bar, perform actions.
Right Mouse Button - Cycle through the commands.
Mouse Wheel - Cycle through the commands; walk to mouse position (when wheel is pressed).
Cursor Keys - Move Bonnie directly (alternatively, WASD controls can be chosen in the settings).
ESC - Settings, skip cutscenes.
F5 - Save menu.
F7 - Load menu.
F9 - Restart game.
F12 - Save screenshot (as "screenshot.pcx" in save folder).
Alt + Q - Quit game.
Settings
Most options are self-explanatory, with these exceptions:
Dialogue Advancement - Choose whether the dialogue should play out automatically or can only be advanced by button press. "Auto" advances the dialogue when the current line plays out. "Delay" is the same but adds a 2 second pause at the end of each line. "Manual" dialogue can only be advanced when a keyboard key or mouse button is pressed (note that this is possible in all settings).
WASD Control - Switches the direct movement to WASD instead of cursor keys.
Barking Sound - A certain recurring sound could potentially be annoying. Here you can switch it off, if you're sick of it.
Published | 5 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | VinusSekra |
Genre | Adventure |
Made with | Adventure Game Studio |
Tags | 2D, Pixel Art, Point & Click |
Comments
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Pretty darn good, especially got a first AGS game.
I managed to work my way through and found 2 balls and know where the third is. I'm stuck on the first item of the fragrance recipe. I will try again later.
My one complaint is that walking into exits is a bit difficult. You have to walk precisely and deeply into an opening to get it to work. Also, the cargo hold has an open door that is just one flat colour, so I thought it was a closed door at first.